Proposed Patch Notes For Next Update

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Sares
Posts: 3
Joined: Thu Aug 21, 2008 12:43 am

Proposed Patch Notes For Next Update

Post by Sares »

Ok....this is quite impressive......SOMEONE has been busy

http://forums-tl.ageofconan.com/show...667#post384667

Here's just SOME of the lines that may be of interest, I have highlighted those in red that I think should be particularly noted.

The reason why I posted this was to show people that the changes that the Game Director spoke of/hinted at are apparently beginning. And the fact that not everyone is aware of the Test Server patch notes or can get access to them

And of course we must remember that its possible that not ALL of these changes will roll out at the same time. Some bits may stay on test server longer than others. We don't know for sure.

However, digest and enjoy guys! The future IS looking brighter for the games development.

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Preliminary Update Notes for Update 3
**These notes do not necessarily reflect the final version that will be deployed on Live**


GENERAL
* Fixed several causes of crashes and assert errors.
* Many exploit fixes have been included in this update.
* The drunken animation will now play when you are seated.
* All reactive damage and healing gems can now proc their effect a maximum of once every 5 seconds.
* The logout timer has been changed from 30 seconds to 15 seconds.
* Female characters should no longer display jaw movements when idle.
* After each language change on your client, all skill/ability/spell items will now update to the proper language.
* Fixed a cursor lockup issue that occurred with invert right mouse button.
* The following emotes now work for both male and female characters: cheer, excitedclap, excited (formerly jig_f), flirt, hugefish, lightheaded, pushaway, and trance.
* Male characters doing /emote clap will no longer play two different clapping animations on top of each other.
* Fixed the OOC chatgroup; you can now talk to any players in any instance of the same playfield you are currently in.
* The Field Manual has had several text errors corrected.
* Fixed an issue where you did not drown when swimming under water for a long time.
* Fixed an issue where some players heard random audible sound clicks.
* Party people rejoice - proper drunkenness has been implemented!
* We now have much more variety with combat music, with different combat music playing according to what playfield the player is in.
* /stuck now checks to see if you could move normally before trying to make you unstuck.
* /follow should work after zoning, while grouped.
* Jumping into water will no longer drain stamina.
* Last played character will now have focus when you log in to character selection.
* Many of the spells used by raid bosses will now ignore line of sight-checks, thus making it impossible to avoid them by hiding behind pillars and such.
* Many of the spells used by raid bosses will now be impossible to fully resist.
* Added sounds to male and female characters' drunken states.

COMBAT
* Shield of the Risen has been changed to make resurrection pads safer. It will now not time out if you are within close distance to a resurrection pad, unless you perform a hostile action or get hit by an NPC.* Pet users: Your permanent pets will now follow you when you zone, and if they are alive when you die, will reappear when you resurrect. Temporary pets do not follow you when zoning, nor reappear after your death.
* Added stealth fatality animations. Now players will have a chance of doing a fatality on human enemies whenever they attack them from the stealth/sneak-hiding mode.
* Soldier classes : You can now toggle off Frenzy and Defensive stance while standing with your weapons sheathed.
* Pets will again take up positions slightly behind you.
* Adjusted the pet placement to allow the pets to bunch up a bit more.
* If resurrected with a spell, you are not silenced anymore after the resurrection is done.
* Further tweaked the visual clientside lag for white damage that affected longer chained combos.
* You should not be able to break fear or stun by spamming attacks/combos anymore.
* Casting concentration will once again have an effect.
* A number of clickable abilities have had their criteria checks changed to no longer allow them to be used while affected by crowd control abilities.
* You can now only receive the benefit from Momentum (double-tap forward) and Sidestep (double-tap sideways) once every 6 seconds.
* Added a 6 second internal cooldown to the double-tap backwards Evasion buff.
* The double-tap backwards evasion buff now increases evade chance by 25% (down from 50%).
* When pets turn 'green' because the owner is not on the observers client, they will still be able to be damaged by enemies.
* Pets have gotten a soft distance cap based on the distance between the owner and the target. When the distance of 40+ meters is passed, the pets will start considering turning back.
* Pets will no longer try to attack dead targets.
* Pets are no longer affected by shields.
* When others hit your pet with spells or physical hits, the combat messages should go to their correct channels.
* Offhand weapons will now deal their correct damage type when they proc.
* Fixed melee pets so they can attack destructibles. Fixed spellcasting pets so they will do spell damage (DPS hit) on destructibles.
* Pressing block to abort a double-tap dodge will also abort the buff you get from it.
* The way crowd control and immunities work has been changed. All player stuns, fears, roots, snares, and charms will now break if the victim's health is reduced by a certain percentage (depending on the effect type).
* Immunity buffs will now, in general, last a bit less time, since they are applied at the start of the crowd control, and not at the end.
* It is no longer possible to apply a new crowd control debuff of the same type before the previous one runs out and immunity has been applied.

Soldier (General)
* Soldiers can no longer change their stance while stunned.
* Soldiers can no longer change their stance while feared.

Assassin
* Death's Gaze will now always fear the target.

Demonologist
* Storm Chains casting time has been reduced from 2 seconds to instant.
* Shrink is now a permanent buff on the caster. This effect on the pet effect will not be able to be removed, but will be fixed in an upcoming update. With pets now zoning with you, we feel it is better to get Shrink persistent for those who choose to use it.
* Forced Summoning is now a permanent buff on the caster. This effect can be toggled by canceling the buff in the GUI.
* Demonologists now have a spellweaving of their own.

Necromancer
* Your pets will no longer automatically defend themselves (but they will still defend you if you are attacked).

Ranger
* Pitch Pot is now working.
* All ranger traps now have a 45s cooldown.
* Global trap cooldown reduced to 5 seconds.
* All trap effects should affect up to two targets.
* AoE range for all trap effect is 5 meters for any rank. Spending more feat points in trap feats will increase the trap size like before.
* Fire trap damage increased.
__________________
"Hope for the Best. Expect the worst. Life is a play. We're unrehearsed." - Mel Brooks

The Erling Ellingsen Pose

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Tarkadahl
Demonologist Stygian




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GUI
* When others hit your pet with spells or physical hits, the combat messages should go to their correct channels.
* Added player tooltips. Player tooltips can be displayed via the mouse or in a fixed location. When in a fixed location they can be made floating (and thus movable) by pressing the 'Toggle character tooltip lock' hotkey.
* Combat log will now reveal if and how a mob has evaded your attack.
* Shield indication will now appear on targetted players in cases where you are allowed to attack said player.
* All loot-chests should now open properly when used, and they will no longer appear to be empty.
* Spell icons on toolbars are now grey if the user does not have enough mana to cast them.
* The pet gui should no longer disappear when zoning in some areas.
* You will now receive an onscreen message when your quest journal is full.
* Raids : Raid leader can now drag'n'drop raid members between teams using ALT+left mouse drag. Dropping on another member results in a member swap.
* Dropping on an empty slot (automatically expanded when hovering over an other team) results in a member movement.
* Added new graphics for the more detailed versions of the team list.
* Added new option on Interface/HUD options to set the desired team list type. Options are:
---Minimal - the short one used so far
---Normal - bigger HP bars, longer names
---Detailed - Normal + stamina and mana bars
* All team list options display all debuffs beside the characters.
* Pet list window can now be moved by player, and should not overlap the team gui anymore.
* Information about a player's level is now correctly updated on the friends/guild interface and the group window.
* Changing loot mode for raids now works correctly.
* "Item Level" will no longer be displayed if there's no item level to show in an item tooltip.
* You can now assist others even when they selected their target before they came into your view.
* Added new option in Interface/HUD options to display movable target's target portrait.
* When locked, shortcutbars can't be moved or reorientated.
* Find Character command can now find a Raid Leader.
* Items which require the character to be of a specific class will now display this property as "Class Type" in the item tooltip.
* Recipe view and Tradeskill View guis will now remember their previous positions.

Items
* Only the team/raid members who were actually present for a kill will now get loot rights for dropped items. Additionally, loot owned by raids will no longer eventually be lootable by everyone.
* Potions will now say "Potion (Spellcasters Only)" in red if you can't use them and just "Potion" if you can. They should also display their level requirement if set.
* Small Chests will now open visually, and they should also have an updated look.

Mounts
* Mounted characters should no longer stand up on the back of their mount if entering combat-mode while unarmed.

PVP / MASSIVE PVP

PvP Progression
* The Notoriety system has been re-enabled for this update. You will once again see yourself flagged as a Criminal or Murderer.
**Theres more notes not gunna list them all here**

Massive PVP
* It's now possible to use the gate lever while mounted.
(Tarkas note: I just hope this applies to guild city gates too.)

Tradeskills
* Changed the sale fee for stacked items to a more appropriate fee.
* The item Alchemist's Cache is now Notrade. This does not affect the items inside it.
* Lacheish Plains, Poitain, and Purple Lotus Swamp have some new NPCs that allow you to unlearn tradeskills. These NPCs can be found near the resurrection slabs in the NPC villages.
* Gems can now be sold to vendors.
* Tradeskill items sold by vendor appear gray now.
* Gems can no longer be added to items from bank or guild bank - only from the backpack and tradeskill inventories.


And the above are just SOME of the list of updates, fixes and bugs.......All I can say is well done FC, can't wait to see it go to live.
__________________
"Hope for the Best. Expect the worst. Life is a play. We're unrehearsed." - Mel Brooks

The Erling Ellingsen Pose
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